Tuesday, February 17, 2009

Case Study

Case Study #1


1. How does each of these scenarios relate to the issue of learning environments?




  • Classroom one - The teacher has chosen between two different math programs for his students. The problems is causes for the issue for a learning enviornment is because it cause's the teacher to pick and chose a program, when both programs have different qaulites to them. So the teacher has to choose between the programs and what is best for the students


  • Classroom two - The teacher has two issues going, the first one being that she either has to pick the websites for her students. Which would cause them to be restricted from finding their own and prehaps being creative. Or secondly, letting her students find websites. However, the school doesnt have blocking software. Thus, causing the students to find bogous websites or inapporiate sites.


  • Classroom three - This learning enviornment causes the teacher to choose whether they should show a animation that could help the students. The problem that she faces, is to pick or choose when to show it or whether or not it would be helpful.

  • Classroom four - For the best learning enviornment the teacher's should put the computers all in one classroom giving a total of 40 computers and each teacher should take turns on each classroom using the computers.
Definition of "Learner Centered"
The perspective that couples a focus on individual learners (their heredity, experiences, perspectives, backgrounds, talents, interests, capacities, and needs) with a focus on learning (the best available knowledge about learning and how it occurs and about teaching practices that are most effective in promoting the highest levels of motivation, learning, and achievement for all learners). This dual focus then informs and drives educational decision making. The learner-centered perspective is a reflection of the twelve learner-centered psychological principles in the programs, practices, policies, and people that support learning for all.



2. Which cases present questions that could be addressed with the Learner-Centered Psychological Principles?


  • Classroom 1 and 3

Case Study #2

1. How si WISE an example of a constructivist learning tool?

  • WISE allows students to work at their own pace. It also has an effiective group control, causing no one person to take more on than the other. WISE allows anyone to change the steps and make it their own steps as they go along the project. This program allows people to be creative and learn at the same time.

3. What features of group work are effective here?

  • Is allows people to work in groups effectly because it doesn't allow just one person to take the brunt of it. It has people choose different parts of the project and in the end combine them all together, to create the the whole project. It sounds like a very effective project for groups.